Pipkin Studios Limited are an Irish videogame company set up in 2018. Our company ethos is to create games that we are passionate about, to push our abilities and produce titles that are innovative and ultimately fun to play!


Our current game title ‘Obsidian Crown’ is a top-down, roguelite shooter for Windows / PC that doesn’t require the player to kill everything in sight! . Featuring Pixel graphics and a unique ‘karma’ game mechanic, Obsidian Crown challenges each player to find the right balance of weapons in order to complete the game, save planet Earth, and rescue your beloved pet! *Launch date is 22nd October on STEAM with %10 discount!

Visit our page on STEAM:

Plucked from obscurity by cosmic forces, you have been chosen to represent humanity in this ultimate test of survival. Fortunately your captors have given you the fabled ‘Obsidian Crown’. This unique object lights your way through the labyrinth passages of the multiverse.

The crown focuses your karma, so be strategic in your choice of weapons! Conventional weapons destroy the creatures that inhabit this place, however they also damage your ‘karma’. If your karma falls too low, your light will diminish and your speed will drop. Fortunately, there are ‘bubble’ defensive weapons, that restore your karma and provide useful item drops to help you.

Can you survive the horrors of the multiverse to save not only your planet, but your precious pet!?


  • Pixel Graphics
  • Intense single player action
  • An original musical score by ‘Lazy Flies’
  • Karma system
  • Procedural maps
  • 7 different game zones


Obsidian Crown is a single player game that is available on Windows PC, via the STEAM platform.


Small logo


Large logo



Opening animation
Obsidian Crown game image
Low karma = low light and speed
Closeup of gameplay footage
Special grenade gun
mutant pig hybrids and mutated skeletons
JAKE must save the planet and rescue his beloved pet ‘Patches’
ERYKAH must save the planet and rescue her beloved pet ‘Whiskers’


Concept, game design, pixel art and programming: Craig Smith
Opening animation art direction: Terri Smith
Musical score: Lazy Flies
Additional pixel graphics: Alan Perry
Thanks to John Girvin and the Gamemaker community for their support